出版社：Bayard Presse Asia
Since 1976, OWL has ignited the curiosities of kids ages 9 to 13. OWL continues to give children access to new information in a fun, age-appropriate and engaging way. OWL highlights elements of science, technology, engineering, art, and math to encourage kids to discover, explore, engage, and inspire.
The cover story is about how Virtual Reality (VR) applies in our life, not just a game but also in TV show, schools, therapy sessions and shopping, and much more! Also, it highlights Augmented Reality (AR) and its difference from VR, when Pokemon GO, the mobile game is a typical example of AR.