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Details

At the beginning of the COVID-19 pandemic, many citizens rushed to buy food and caused a local “food shortage” in many districts of Hong Kong. The food crisis is imminent, making us feel the terrible food shortage for the first time. According to data from the United Nations World Food Program, nearly 690 million people are currently suffering from hunger, accounting for 8.9% of the world’s population. It has increased by 10 million in a year and nearly 60 million in five years. Affected by the COVID-19 pandemic, there will be another 130 million people suffer from severe hunger by the end of 2020. According to current trends, the world cannot achieve the goal of zero hunger by 2030. By then, the number of people affected will exceed 840 million.

Now we are widely using Artificial Intelligence technology to solve the earth’s environmental problems, including water resources, agriculture, biodiversity, climate change etc. Traditional agricultural method may cause damage to soil and the environment due to excessive use of fertilizers and pesticides, posing a threat to human health. Application of AI technology will become more important in different fields. For example, the use of intelligent identification systems, intelligent robots etc. will greatly reduce the user of pesticides; now there are smart refrigerators which can detect food inventory and provide cooking suggestions based on user preferences to reduce good waste.

Therefore, the “Master Code Competition 2020” has set the theme to be “Create a Zero Hunger Future with AI”. Through this competition, students are expected to master the artificial intelligence and machine learning, use programming skills and creativity to design a practical strategy or solution to solve food crisis and achieve the goal of zero hunger. Let’s solve the food crisis together!

 

Click here to view competition details 

 

Objective

  1. To empower teachers and primary and secondary school students’ s knowledge about AI and machine learning.
  2. To enhance students’ awareness of food crisis and food wise concept.
  3. To encourage students to unleash their creativityand apply the coding skills learnt to design a work expressing the theme.
  4. To arouse public awareness on actualizing zero hunger through displaying awarded entries

Divisions

  • Primary School Division (P1 – P6)* - Minecraft Education

  • Secondary School Division (S1 – S6)* - Minecraft Education

  • Secondary School Division (S1 – S6)* - AI Application Design

*According to 2020/21 school year

Rules & Regulations

  • There is no limit on the number of participating teams for each school, and each team should consist of 2 – 4 students.
  • Each participating team needs to design a practical strategy or solution to solve food crisis and achieve the goal of zero hunger. The teams can consider the following areas:
    • Enhance efficiency of agriculture production
    • Improve farmer’s environment and reduce repetitive work
    • Build-up food wise concept
    • Reduce wastage 
  • The teams need to illustrate the current situation and problems (can include supporting analysed data), and propose how to improve through AI technology:
    • Minecraft Education Division​: design and present the strategies/ solutions using Minecraft: Education Edition, it is optional to add Microsoft Azure AI APIs in the Minecraft.
    • AI Application Design Division: design a prototype made with at least one Microsoft Azure AI capability embedded to demonstrate the strategies/solutions
  • Please refer HERE for the submission requirement
  • Finalists will be shortlisted, and the team members need to prepare a presentation to the judging panel.
  • Each team can only submit one entry.
  • All entries must be original and not be published in other occasions before. By submitting an entry, the participant warrants that the entry neither contains any third party copyrighted materials nor infringes any intellectual property rights of any third parties.
  • Submission of any entry indicates that the participant has read and accepted the Rules & Regulations of the competition.
  • The Organisers own the copyright of the awarded entries.
  • The Organisers reserve the right to amend and/or cancel the activities as well as the Rules & Regulations without prior notice.
  • In case of any dispute, the Organisers reserve the right of final decision.

Timeline

September
  • Open for registration: Briefing session and workshop
  • Online self-learning courses
24 September
  • Online Briefing session
17 September to 3 November
  • Open for registration: competition

Late September to Early October 

  1. Minecraft Coding workshop (29/9)
  2. Minecraft Coding Advance workshop (6/10)
  3. AI Development workshop (8/10)
5 October to 10 November
  • Submission of works
3 November
  • Registration deadline
10 November (6:00 PM)
  • Submission deadline
Mid November
  • Announcement of finalists
21 November
  • Presentation day of judging
Late November
  • Result announcement
December
  • Award Ceremony

 

Organisers

Microsoft    Hong Kong Education City

Strategic Partners

              

Programme Partner

Supporting Organisations

Association of I.T. Leaders in Education        Hong Kong Association for Science and Mathematics Education    香港電子學習教育協會   香港天文台