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Integration between Education and Science and Technology is happening in numerous aspects. In addition to using different e-learning tools, education institutes have gradually adopted some new technologies in class, such as Artificial Intelligence (AI) and Machine Learning. It is predicted that by 2021, the artificial intelligence in US education will increase by nearly 50% compared with 2017. Development of new technologies is indeed an important direction of future education.

Despite the fact that artificial intelligence and machine learning can be used in teaching for achieving "adaptive learning" and "personalized learning", they can also help teachers and other educators to take care of individual differences and special educational needs of students, as well as reducing repetitive works, enhancing student interactions, improving campus environment, making school life more fulfilling and enabling students to learn in a positive and pleasurable environment.

Therefore, the "Master Code Competition 2019" has set the theme to be "AI Future School". Through this competition, students are expected to master the artificial intelligence and machine learning, use programming skills and creativity to envision an AI school that has a pleasurable environment. Let’s create our future education together!



  1. To empower teachers and primary and secondary school students to adopt EdTech tools about AI and coding.
  2. To enhance students’ awareness of future education and concerns about the classmates and environment around them.
  3. To encourage students to unleash their creativity and apply the coding skills learnt to design a work expressing the theme.
  4. To arouse public awareness on the future education and importance of students’ happiness through displaying awarded entries.



  • In view of uncertainty and safety concerns, the Gear-up Workshop of “AI Future School” Competition originally scheduled for 5 Oct will now be conducted online as a webinar in late October. Date and time:
  • Meanwhile, Students can watch the video review of the previous workshop to prepare for the competition.
  • The submission deadline has been extended until 11 Nov (Mon) 6:00 PM to allow students additional time to complete their works.



  • Primary School Division (P1 – P6)* - Minecraft Education

  • Junior Secondary School Division (S1 – S3)* - App Design

  • Senior Secondary School Division (S4 – S6)* - App Design

*According to 2019/20 school year


Rules & Regulations

  • There is no limit on the number of participating teams for each school, and each team should consist of 2 – 4 students.
  • Each participating team needs to design a practical strategy or solution to improve campus life and achieve the goal of happy learning. The teams can consider the following areas:
    • Enhance efficiency of learning and teaching
    • Facilitate the relationships among students and teachers
    • Reduce wastage and repetitive work
    • Improve school environment
  • The teams need to illustrate the current situation and problems (can include supporting analysed data), and propose how to improve through AI technology:
    • Primary school division: design and present the strategies/ solutions using Minecraft: Education Edition, it is optional to add Microsoft Azure AI APIs in the Minecraft.
    • Junior and Senior Secondary School Division: design an app made with at least one Microsoft Azure AI capability embedded to demonstrate the strategies/solutions
  • Please refer HERE (link to requirement) for the submission requirement
  • Finalists will be shortlisted, and the team members need to prepare a 5-minute presentation to the judging panel (plus 5-minute Q&A session) on 23 November 2018 (Saturday).
  • Each team can only submit one entry.
  • All entries must be original and not be published in other occasions before. By submitting an entry, the participant warrants that the entry neither contains any third party copyrighted materials nor infringes any intellectual property rights of any third parties.
  • Submission of any entry indicates that the participant has read and accepted the Rules & Regulations of the competition.
  • The Organisers own the copyright of the awarded entries.
  • The Organisers reserve the right to amend and/or cancel the activities as well as the Rules & Regulations without prior notice.
  • In case of any dispute, the Organisers reserve the right of final decision.


  • Open for registration
Late June to Early July
  1. Opening Ceremony Cum Introductory workshops (28/6)
  2. Advanced Student workshop (4/7)
Late July to August
  1. Parent-kid Minecraft Workshop
  2. Other Experiential Learning Program
1 September to 31 October
  • Submission of works
Late October
  • Gear up workshops
11 November (6:00 PM)
  • Submission deadline
Mid November
  • Announcement of finalists
23 November
  • Presentation day of judging
Late November
  • Result announcement
  • Award Ceremony



Microsoft   Hong Kong Education City


Strategic Partners

      香港天文台          香港氣象學會     

​     香港城市大學    



Programme Partner



Supporting Organisations

Association of I.T. Leaders in Education   The Hong Kong Association for Computer Education  Hong Kong Association for Science and Mathematics Education  香港電子學習教育協會